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Telling a story by creating an interior

Après l'exercice de création d'un personnage de la culture pop, nos étudiants en 2e année d'études à l'école de cinéma d'animation MoPA se sont penchés sur la création d'un intérieur en 3D. 

Creating a 3D interior is a key exercise for our 2nd year students at the MoPA 3D animation school. It gives them the opportunity to free their imagination and tell a story using a still image. This teaching exercise gives our students the opportunity to learn and master different 3D modelling and animation software, such as Maya, ZBrush, Substance Painter and Unreal Engine

To create a single image, you need to use different software! Our young artists use Maya for modelling and animation, and ZBrush for digital sculpture. With Substance Painter, the students create 3D textures, and use Unreal Engine as a rendering engine. All of these software packages are used separately for very specific aspects of 3D production, but are put together by professionals in the sector to create complex, high-quality projects... just like our animation students do!

We invite you to discover the interiors imagined by six of our students, as well as their intention notes. Don't hesitate to visit their social networks to find out more about their respective creative worlds!


Mathieu JEAN

"For me, the interior exercise was a pretext for telling a story: “A strange event occurs in the sticky flat of a former military robot”. So I worked a lot on atmosphere and lighting, as well as composition. It was a real technical challenge to create so many objects, and to organise an image of this scale on my own. I learnt a lot on this project."

Mathieu on Instagram



"For this exercise based on the representation of an interior scene, I started by thinking of a short story that I could tell and make easy to understand; my initial idea was to represent a garage/warehouse used as a hideout. Then I wanted to flesh out the story by trying to make it clear that something had happened... To reinforce this slightly gloomy atmosphere, I worked a lot on the composition, textures and lighting of my image."

Charlotte on LinkedIn



"For this second project, I imagined an interior that would be out of all proportion: I wanted something grand. A place where you would feel very small, a place where time would seem to be suspended in mid-air. So I imagined this gigantic aquarium, with a sofa in its hollow, which feels tiny and brings us back to our tiny human scale. In contrast, the jellyfish is gracefully colossal. It almost makes you dizzy. The atmosphere here is both gentle and delicate, but also terrifying because of the difference in scale. The main challenge for this project was the lighting. How do you bring out the watery effect of the water without using any water, just the lighting?"

 Gaelle on Instagram


Quentin DE MARCO

"For me, this exercise was a way of expressing the fascination I sometimes feel when observing these complex machines created by human hands. I wanted to create a claustrophobic space with a touch of freshness thanks to the greenery.It was an opportunity for me to work hard on the modelling and texture design. Most of the objectives were achieved on time and I'm pretty happy with the result!

Quentin on Instagram



"Welcome to the living room and library of a little fairy who has built her home in the heart of a tree trunk. For this exercise I really wanted to work on an interior with a very warm atmosphere, like a cosy little autumn nest.I drew inspiration from the Tinkerbell sets to create a very natural interior.In particular, I used objects made from natural materials, like the flower lamps and the mushroom teapot. The difficulty for this project was working with the textures in substance painter for the first time, and managing to achieve a natural finish while maintaining a very soft style.

Manon on Instagram



"When it came to modelling an interior, I spent a long time thinking about the idea that really suited me. So I imagined a 70s-style English kitchen inspired by Julia Child, a famous American chef of the time, who wanted to make French cooking accessible to American housewives.I worked a lot on the atmosphere to show a warm, bright and very colourful kitchen, with natural and slightly unstructured aspects.It's as if someone is preparing a good meal on a Saturday morning and you find yourself in the scene 5 minutes after she's left her kitchen.The real difficulty was navigating several software programs such as maya, zbrush, substance painter, and unreal but with practice and patience, I learned to organise myself much better and I was able to find the atmosphere I had in mind."

Tiphaine on Instagram



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