This competition involved dressing and texturing a set of clothes for a model, David or Diana, using the software Marvelous Designer and Substance Painter.
At first, we needed to pick an concept for the clothes we wanted to make. I wanted to make something dynamic and original, because creativity was one their main criteria. The idea of a Venetian outfit came to mind quickly, because with the voluminous dresses, large hats and capes, there was something very dynamic to be done there. Also, the position of the model helped me to make a sceptre as an accessory.
It was a good exercise on Marvelous Designer, because the Venetian costumes are quite complex, with many “layers” of fabrics like flounces, lace, and hoods. And to make the dress and cape look good in movement, I played a lot with the wind effect included in the software.
On Substance Painter, I wanted to start with soft colours, reminiscent of a nocturnal atmosphere, with an airy aspect. I created lunar motifs, a gilded fabric for the luxurious aspect, as well as a flower on top of the hat to break up the overly two-tone nature of the blue and yellow colours.
It was the first competition I entered, and it taught me a lot. After school I’d like to turn to character creation and hair & fur. But I’m also very interested in cloth, especially after having participated in this competition.
Click on the image to see Julie Bijjou’s Artstation profile.